Chuah Kwai Pin / 0348376
Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media / Taylor's University
Project 1 Exercises 1 & 2
LECTURES:
Week 2: Character Design Basics
Stylised Design
1) Iconic: Can immediately recognise them even in black silhouettes.
2) Simplicity: Allows viewers to digest and understand the purpose of the characters easily.
3) Unique: Not only memorable, but makes an impact on viewers.
Principles of Character Design
1) Shapes
- Design a character's silhouette
- Used to identify a character from one another
- Explore the possibilities of combining different interesting shapes for your design
- Add weight to personality, use character's persona as basis of the shapes of your design
2) Colours
- Establish basic roles of characters
- Determine and separate basic characteristics of heroes, villains and background characters
- Colour psychology- give impressions of different emotions and easily relatable by viewers
3) Emphasis, contrast
- Exaggerate to memorate
- Making the design stand out using contrasting colours and shapes
4) Harmony
- Compliment each other
- Shapes, lines, colours, motifs, patterns must be put together in a tasteful manner
- Visual hierarchy
- Reflect with narrative of the characters
5) Expressions, poses
- Expressive, emotive characters win the audience
- Clear visualisations of character's behaviours, quirks, personalities make it easier to appeal viewers.
1) What is chiaroscuro
- The use of light and dark to create the illusion of three-dimensional volume on a flat surface.
- An Italian term which means "light-dark".
- In paintings, the technique refers to clear tonal contrast (used by Leonardo da Vinci and Caravaggio).
- To increase the scene's dramatic tension by exaggerating the subject's importance using colour or light contrast.
- For visual artworks such as comic, film and digital works.
- Focus point or subject of a scene is brightly coloured or contrasted with a dark background.
- Low-key lighting: accentuates the contours of the subject by throwing areas into shade, while a fill light illuminates shadow areas to control contrast.
- To create emotional scenes
- To create impactful scenes
- An excellent lighting choice to differentiate positive vs negative spaces.
- Positive space: the subject matter or object of interest in a visual.
- Negative space: the filled space or background that surround subject matter or object of interest in visual.
- Increase dramatic tension: gives thrilling emotive depth on the look and feel in the scene.
- Create sensational effect: helps elevate fantastical viewpoints to emphasis on the narrative.
- Attract attention: establish visual hierarchy, the main point of the scene.
- Make tasteful composition: the play on negative vs positive spaces creates attractive scenes.
- The arrangement of the elements in your visual.
- The answer to arranging your visuals effectively is to arrange them in a way that it brings out meaning.
- Composed shots should consciously be arranged so that the focus of the scene stands out even in the subtlest manner.
- Composition should complement your subject focus and reflect the narrative.
- Think of the look and feel of the scene and try to get their emotions on the same page.
- Composition determines the path of a viewer's eye through the visual.
- It can be difficult to know the exact path a viewer's eye is going to take but you can nudge things one way or another.
- The way you visualise and focus your subject matters can have huge effects on the composition the artists make. (can even affect course of history).
4) Medium shot
6) Worm's eyeview
1) Foreground: Nearest to the viewer
- Using size differences and colour contrast to highlight foreground as main focus
- Using size differences and light/shadow contrast to highlight the main focus
- Using shapes and light/shadow contrast to highlight the main focus
What is Design Flow?
- The way your eye moves or is led around a composition
- A design with good flow will lead the viewers' eye throughout the layout, moving from element to element with ease.
- Able to influence the way the viewer will digest your content. (Important in interface and information design types where you need to combine type, line, contrast, colour and imageries).
INSTRUCTIONS:
Lecture Report 1: Visual study
1. For your study, find one animated cartoon / anime character.
2. Write a short report (min. 300 words) about how the character design elements works in relation to their personality and story in the media.
4. Post your report into your blog as your weekly entry.
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| Fig. 1.1 Stitch from "Lilo & Stitch" (5/4/22) |
The character I have chosen is Stitch from the animated film entitled “Lilo & Stitch”. Starting off with looking at Stitch’s overall body silhouette, it is peculiar and unique as it resembles none of the animals we have in our world today. With his big floppy ears, sharp claws, huge button nose, large onyx eyes and sharp sets of teeth, it gives us an idea that Stitch is from another world, a one of a kind alien which does not exist on planet Earth.
Further studying the colours of Stitch, it is monotonous with different shades of blue and a light shade of purple in its ears. Based on colour association, blue usually represents the male gender as it is a symbol of strength and masculinity, which provides indirect information that Stitch is a male. Not only that, the colour blue is also associated with peace, happiness and comfort which reflects the personality of Stitch. Stitch was given his name mainly because he is what pulls their family together, in peace and harmony.
Moving on, Stitch’s ears take up almost a third of its overall frame. It is what gives emphasis to the character and makes it memorable to viewers as it stands out from its body. By studying his sharp claws and teeth, it suggests that Stitch was made to be destructive, mischievous and clumsy.
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| Fig. 1.2 Stitch's expressive ears (5/4/22) |
Lastly, as we look at his expressions and poses, we can see that Stitch manages to stand on both 4 limbs and 2 limbs. This suggests that he is versatile and has a high adaptability to situations where he needs to stay low to not get caught. Not only that, Stitch is also very expressive in many ways. With its big floppy ears being the emphasis, Stitch’s expressions can be shown based on the movements of its ears. When it is drooping down, it suggests that he is sad or regretful. Whereas when it is perking up, it shows how excited and happy he is together with its sets of teeth shown on display through his wide grin.
Lecture Report 2: Visual study
2. For your study, pick ONE scene from any screen media (Movie, drama series, animation) that utilises chiaroscuro lighting- style that emphasies shadow and light.
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Fig. 1.3 Mirabel finding the shattered pieces of Bruno's vision in his room (Encanto, 2021) |
With the use of chiaroscuro, it heightens this scene’s dramatic tension and leaves the viewers anticipating for more. This is achieved by using an outstanding and attention-grabbing colour which dominates the scene and directs viewers’ eyes onto that specific object. Not only that, it also makes the scene climatic, giving it an element of suspense and keeping viewers at the edge of their seats to know how the story is about to unfold.
As we study and pay close attention to this scene, we get to see how Mirabel picked up each of the shattered pieces and reassembled them back together by matching the outlines like a puzzle. While the individual pieces glow bright enough on their own, when they are matched together, the glowing light gets significantly more intense each time a new piece is connected. This particular detail greatly emphasises on the luminous object and hints at the viewers that it plays a big part in the narrative of the story. As the objects glow brighter and brighter, it also suggests that something big is about to happen. It brings out a sense of danger and builds up tension in preparation for something bad coming to interrupt the subject.
In addition to that, the strategic use of light and dark also helps to give focus to the emotions of the character. In this scene above, we observe that the pieces are being joined together, allowing more light to shine through the room. At the same time, the expression shown on the subject’s face gets more and more profound. As we study the facial features of the subject, we are able to see the finest details that suggest her current feelings. With the frowning eyebrows, enlarged pupils and parting lips, it clearly showed her mixed emotions of shock, worry and confusion. This helps viewers understand the current state of the subject after figuring out something so significant, as well as predict how the subject will handle the situation in the following narrative of the story.
Overall, the use of chiaroscuro in this scene was very well executed as it greatly emphasised and put focus on the subject. It strongly captured the essence of suspense as well as the emotions of the main subject. In contrast with the bright and lively scenes that we saw in the beginning of the story, this scene definitely becomes more memorable as it shows something different from others with the help of using chiaroscuro to portray the scene.
Lecture Report 3: Visual Study
1. Using your phone camera, take pictures that depict the six different types of composition explained in this lecture.
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| Fig. 1.4 Establishing Shot |
This picture was taken in a landscape, 4:3 aspect ratio. I took this picture of my dog, Leo, because he looked like he was living in the moment, so calm and composed
2) Bird's Eyeview
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| Fig. 1.5 Bird's Eyeview |
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| Fig. 1.7 Medium shot |
This is a horse clock antique which I thought looked very majestic with the light shining from the right and the shadow casted on the left. Rather than a close up, I chose to take a medium shot as I wanted it to capture the intricate details on its limbs, mane and built body.
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| Fig. 1.8 Close-up shot |
Another picture of my dog but this time a close-up shot. This shot helps to capture every fine detail from the smoothness of its fur down to rough texture of its tongue that it sticking out from joy.
6) Worm's eyeview
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| Fig. 1.9 Worm's eyeview |
Lecture Report 3: Visual Study
2. Outline areas in the scenes for each grounds.
3. Upload these pictures into your blog.
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| Fig. 1.10 A scene of Miguel performing (Coco, 2017) |
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| Fig. 1.11 A scene of Miguel and Hector performing together (Coco, 2017) |
PRACTICAL:
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Week 5 Practical Work
For this week we had another chiaroscuro exercise as well but with people. We had to trace out this man from a picture using pen tool and then added shadows as well. We also tried to replace the shadow with a watercolour background and it turned out well and way more interesting than plain black shadow.
Exercise 1: Vormator Challenge
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| Fig 2.1 Vormator Challenge Elements |
For our first exercise, we were required to trace out the Vormator Challenge shapes using pen tool and pen curvature on Adobe Illustrator. After tracing the out, we had to assemble and arrange them to form or represent a monster or a character.
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| Fig. 2.2 Vormator Challenge Monsters |
After learning how to trace the shapes in class, I then proceeded to sketch out some monsters in my sketchbook before executing my ideas out on Adobe Illustrator. I would say that sketching beforehand definitely helped me save a lot of time and allowed me to think about the shapes to use for each particular part. I have tried 2 botanical-inspired creatures and 2 other monsters using all the shapes wisely. Overall, it was a very fun experience playing around and assembling the different shapes to make a character.
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| Fig. 2.3 Final Vormator Character Design Process |
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| Fig. 2.4 Final Vormator Character |
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| Fig. 2.5 Additional and changed elements |
After Week's 5 feedback, I have decided to add more elements to cover up the sharp pointy edges so that it can complement the overall round edged look of my character. I also added a ribbon and bell decoration to my character's leash to add a more memorable feature to his appearance.
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| Fig. 3.1 Game Card Design Process |
After completing my Vormator character, I then proceeded to search for visual inspirations for my game card design. I saved quite a few layouts but I could not find one that specifically fits the theme and colour palette for my character so I decided to create one from scratch.
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| Fig. 3.2 Final Game Card Design |
FEEDBACK:
REFLECTIONS:
As for the Vormator challenge, I also did a few experiments to get used to the possible placements of shapes and colour combination. However, I did not really find any of them to be a good final design so I kept trying. Overall, it has been a very meaningful process of trial and error as I also got to learn from my mistakes and slip ups so that I can avoid them in the future. I had a lot of fun doing visual research for the game cards as well, but most of the existing ones did not really suit my game character like how I wanted it too. Hence, coming up with a totally new layout was brain-wrecking, but it expands my space for exploration and creativity which I am grateful for.








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