Video and Sound Production- Project 1: Audio Editing Exercises

5/9/2022- 19/9/2022 / Week 2 - Week 4
Chuah Kwai Pin / 0348376
Video and Sound Production / Bachelor of Design (Hons) in Creative Media / Taylor's University 
Project 1:  Audio Editing Exercises


LECTURES:

Week 2: Sound Elements
The mixing of sound elements below creates an audio setting that supports the action and engages the spectators. 

1) Speech (Dialogue & Voice over)
  • One of the most important tools for understanding the story of the film
  • Dialogue: Conversation between characters in movie.
  • Voice over: The voice of an unseen narrator speaking.
2) Sound Effects (Ambience & Hard / "cut" effects)
  • Ambience: Audio refers to the background noise present at a given scene or a location.
  • Hard / "cut" effects: Almost every sound we hear that isn't the dialogue or music (e.g. train sliding door open, foot steps, train moving on tracks)
3) Music
  • To enhance the dramatic narrative and the emotional impact.
  • Dubbing: Dialog Replacement (ADR), is the process of re-recording dialogue after the filming process to improve audio quality or reflect dialogue changes
  • Foley: Sound effect technique for synchronous effects or live effects (named after Jack Foley)

INSTRUCTIONS:




TASKS

Project 1: Audio Dubbing
Our task is to dub our own voice into the muted version of a clip from the movie "Soul". Not only that, we are to add in sound effects such as leaves rustling, street ambience and also people laughing. 

In the short clip provided, there are two main characters, Joe and the cat. To sound more like the two characters, we had to change the pitch of our voices by going into Audio Effects, Pitch Shifter and changing the semitones.

Fig. 1.1 Changing to a lower pitch for Joe's character

Fig. 1.2 Changing to a higher pitch for the cat character

After I was done with the dialogues of the characters, I went onto YouTube to look for the necessary sound effects like the leaves rustling and street ambience that suits the current scene. Since the original sound effects were quite loud, I had to lower the volume so that the dialogues can still be heard.

Fig. 1.3 Adding sound effects

After adding and matching all the necessary audios and sound effects, I replayed it a few more times to check the volume of each audio. Once I was satisfied, I then exported it as media.

Fig. 1.4 First Draft Audio Dubbing Soul Video

In Week 4, we had a review of our audio dub work and some of our classmates showed theirs in class. Our lecturer gave us some advice and tips on how to make our dubbing better, such as the ambience tracks we have to include, the hard sound effects and how to adjust the volume of our dialogues and sound effects.

Fig. 1.5 Readjusting volume and pitch

With that, I went back and readjusted the volume of my dialogue so that they stay between 0 to -6 and I also tweaked the semitones of the pitch so that the man's voice sounds deeper. I also added a "stepping on concrete" hard sound effect for the little girl jumping in the video and also an additional street talking ambience as well.

Fig. 1.6 Final Audio Dubbing Soul Video


Exercise 1: Sound Shaping

In Week 9, we were required to watch a recording and use Adobe Audition to edit the audio clip given. We were required to use the parametric equalizer and also reverb to make the audio sound different such as on a phone call, in a closet, in a big stadium, in an underground cave and also in the bathroom .

1. On a Phone Call

For this first one, I referred to the demo video and used the audio provided in the Google Drive. It was quite straightforward and the effect is easy to achieve just by adjusting the parametric equalizer.

Fig. 2.1 Adjusting parametric equalizer



2. In a Big Stadium

I used a full reverb and played with the parametric equalizer to give an empty arena kind of feel. There is a very slight echo and it overall feels like someone speaking in a large empty space.

Fig. 2.2 Adjusting parametric equalizer and full reverb


3. In a closet

I also followed the demo for the one and it was quite straightforward as well. It sounds muffled as though someone is covering their mouth while speaking.

Fig. 2.3 Adjusting parametric equalizer


4. In an underground cave

This one was a bit of a challenge because at one point it sounded quite similar to the big stadium. I tried to muffle the voice a little bit as well and also increased the density of the sound so that the slight echo sounds more obvious.

Fig. 2.4 Adjusting parametric equalizer and reverb


5. In the bathroom

Lastly, for the bathroom, I used the room ambience preset because it already sounds quite similar to the voice you will hear in a bathroom. I then adjusted it a little more until I was satisfied with it. 

Fig. 2.5 Adjusting room ambience reverb


Exercise 2: Sound Design

For this week, we were required to watch the recording of the exercise and try it out ourselves on Adobe Audition. It was my first time using Adobe Audition, so I was afraid that it would be really complicated and new to me and it would take me a lot of time to learn. But thanks to the recording, it was quite easy to follow step-by-step.

1. Explosion Magnification

For this one, I followed the demo and also played around with the reverb and stretch until I was satisfied.

Fig. 3.1 Explosion Magnification- parametric equaliser

Fig. 3.2 Explosion Magnification- Layering

Explosion Audio File:



2. Triple Punches

I was imagining a fight scene from video games for this one and tried to add an echo effect in the last punch to make it seem more dramatic with those isolated backgrounds to highlight the character.

Fig. 3.3 Triple punches- pitch shifter and stretching

Triple Punches Audio File:


3. Alien Voice

For the third one, I played around with the phaser and flanger as suggested in the demo video. I was not really familiar with the terms and controls at first, so I had to really try out every control until I find that it is sounding more like an alien.

Fig. 3.4 Alien voice- parametric equaliser

Fig. 3.5 Alien voice- pitch, phaser and flanger



FEEDBACKS
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REFLECTION

I have always wanted to try audio dubbing once in my lifetime, but I never expected it would be for an assignment. I have often seen behind the scenes of voice actors and I always find them very impressive because they have so much character in their voices. For this assignment, I was really excited to audio dub, especially also because I am a big fan of animations and Soul was one of the animations I had watched before. It was also really fascinating to be able to tweak the pitch of our voices to suit the characters that are speaking. We also had to find some street sound effects and ambience so that the audio matches what the video is showing. Overall, it was a really fun project and I enjoyed immersing myself into the characters to bring out their dialogues with enthusiasm.

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